dkwach
dkwach
**Is your feature request related to a problem? Please describe.** Lichess.org is supporting electronic games in api. It would be great to have the same functionality in lichobile. The simplest...
closes #33 and #34
It would be great to extend move family methods and support UCI format as an input format for move. E.g. `makeMoveWithUCI` getHistory could also return moves with some easy possiblity...
In current version makeMove methods doesn't return anything. It could be useful to propagate information from game.move to the caller if move was accepted or rejected. Use cases: - info...
it is useful to detach servo after movement in cases like: * limit current consumption (servo mechanic could keep position without electronic control for small forces) * limit servo vibrations...
Currently, a move event is generated after calling `ChessBoardController.makeMoveWithPromotion` or `ChessBoardController.makeMove`, even if the move is invalid. This causes subscribers to receive notifications for rejected moves, forcing client-side logic to...
logic, which fires _promotionDialog is incorrect: ``` if (pieceMoveData.pieceType == "P" && ((pieceMoveData.squareName[1] == "7" && squareName[1] == "8" && pieceMoveData.pieceColor == Color.WHITE) || (pieceMoveData.squareName[1] == "2" && squareName[1] ==...