Dylan T.

Results 339 issues of Dylan T.

## Description It's possible that in some circumstances, we may want to have different players have access to different crafting recipes, based on roles, permissions, location, and other things. While...

Category: API
Type: Change Proposal
Type: Enhancement

## Description A setting to auto-paste timings on shutdown or periodically would be useful. ## Justification I can't count the number of times I accidentally stopped my server without pasting...

Category: Core
Type: Enhancement
Easy task

## Description In PM5 I've noticed that abuse of display name as input for StringToItemParser has become rampant. This is a problem, because display name is not stable and can...

Easy task
Category: Documentation

## Description We already support something similar to random tick speed via pocketmine.yml (blocks-per-subchunk-per-tick) but it's not granular enough: - it applies to the whole server - can't be changed...

Category: API
Type: Enhancement

## Description Many places in the PM core (such as [here](https://github.com/pmmp/PocketMine-MP/blob/7c3b78b0a0ae848a8fb034251ef53edb7b0c08e4/src/player/Player.php#L2143-L2144)) feature hacks to destroy the inventory to destroy cyclic references and prevent memory leaks. This is problematic for static...

Category: Core
Type: Enhancement

## Description Many blocks have properties such as facing, on/off etc. However, it's not currently possible to tell which blocks support e.g. horizontal facing using `instanceof`, despite the actual API...

Category: API
Type: Enhancement

## Description Due to the increased amount of work needed to load chunks stored in the modern Bedrock format, PM5 servers have often seen noticeable performance losses compared to PM4...

Status: Reproduced
Category: Core
Performance

## Description Positionless blocks has already been planned since PM3, as they have various advantages over the current design. Positionless tiles would be able to be created and used in...

Category: API
Category: Core
BC break
Type: Enhancement

## Description In Java, torchflower crops grow only on 2/3 ticks when the chance for ticking is met. I assume this is because they have fewer growth stages. Beetroots have...

Category: Gameplay
Status: Unconfirmed

### Issue description If plugins override `Entity::onUpdate()` (they shouldn't do this - override `entityBaseTick()` where possible), the contents of their overridden `onUpdate()` won't be tracked by the entity type timings....

Category: Core
Status: Debugged