Doğukan Korkmaztürk

Results 7 comments of Doğukan Korkmaztürk

I believe my changes are mostly ready for review. There are two things that I especially would like to hear your opinions about. 1. **Channel mapping:** As I indicated in...

I rebased the changes, removed the channel mapping as I believe it requires a more generic and flexible solution, and renamed the protocol to its official name in the configuration...

Yes, this is not SRXL. If you are familiar with Betaflight, these changes implement the SPEKTRUM1024 and SPEKTRUM2048 protocols. These "satellite" receivers could be connected to the flight controllers directly...

I was finally able to get back to this. As suggested multiple times, I moved the DSM* entries with the other protocols instead of having an extra rx lua option...

Updated the changes with the new signature of the sendRCFrame function.

I took a closer look at this issue. It seems like we do gracefully fail in vkImportSemaphoreFdKHR() in the case @cubanismo described. You can also see this in Gamescope logs....

We've merged a change that fixes a similar looking issue in https://github.com/NVIDIA/egl-wayland/pull/120. It may be worthwhile to try a build that includes that commit to see if the issue still...