djrain
djrain
@NianoTT thanks for the reply! To clarify, you're saying I shouldn't simply use the .aar and .gdap files for 2.0 given here, which are outdated: https://github.com/godotengine/godot-google-play-billing/releases And instead I need...
Gotcha. I'll give it a shot, really appreciate the info.
@dinopanagos hey, did you make any progress on this? If so, would you mind sharing the files?
This sounds great! Would use for sure.
Thanks for adding this! Unfortunately I can't get the custom config path to work - somehow it keeps getting reset to the default. And if I change the default path...
> 1. how does 'Script Temperature' work technically? Godot has "script temperature history size" setting, and if that is set to 10, then the 10 most recently opened scripts simply...
> You could call `queue_free()` in autoload's `_ready()`. Yeah but it doesn't prevent it from loading. Right now I'm trying to optimize startup time so need to avoid all preload...
Appreciate the tips! I already mostly applied them yet still getting a long splash screen somehow (perhaps related to `class_name` scripts as you mentioned, hadn't thought about those). Also consider...
Is it possible to allow access to UV / SCREEN_UV and sdf functions as well? Just ran into this.
Can reproduce in Godot 4.3 on macOS. Another clue is that if you have the `target_position` set to (0, 0) the freeze / crash does not occur.