djrain

Results 24 comments of djrain

I see, tough luck I guess. Fortunately I can get by with the official builds for now.

You're right, running the editor with Rosetta does avoid the issue. And the performance seems fine, so that's a decent workaround. Thanks!

> Perhaps doing hacks like https://apple.stackexchange.com/questions/372084/macos-catalina-app-is-damaged-and-cant-be-opened-you-should-move-it-to-the-t may also workaround the issue. I've just tried running that command: `sudo xattr -rds com.apple.quarantine /Applications/Godot-3.3.2-Goost.app/Contents/MacOS/Godot ` but it didn't fix it. Also tried...

> @djrain is the previous beta release also broken when running on your machine? Yeah, it's broken also. However, running this command (from thread you linked) allowed 1.0 to open...

That article mentions the following, which seems relevant, in "Limitations" section: > That means practically we cannot use polyline() to draw a curve where points are dense. Not sure if...

@akien-mga Could be worth a shot, thanks - weird thing is that the issue persists even if I disable high refresh rate in the phone settings. So perhaps it's not...

@tbveralrud I tried several runs, and it doesn't show any hitches.

> I wonder if this would help: #76399 Tried this, did not help unfortunately. Also, I've tested on an iPhone 14 Plus (doesn't have ProMotion) and confirmed that the stutter...

After doing a bit more digging, this may just be an issue on Apple's side. There are a number of reports about iPhone 14 Pro stuttering, some specifically regarding touch:...

@oeleo1 I'm not sure, but it sounds to me like you may have a different problem there. It could be related, but I would suggest opening a new issue to...