David Hoese

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If I remember right this was a bug in Isosurface that was fixed. Let me see if I can find the pull request with the fix.

Ok so there is https://github.com/vispy/vispy/issues/2064 which is closed. My second suggestion in this comment https://github.com/vispy/vispy/issues/2064#issuecomment-859661138 could be helpful here. There is also https://github.com/vispy/vispy/pull/2070 where I apparently fixed the main problem...

You say zooming or moving they look noisy, does that mean they look "good" when zoomed further out? What is the size of your canvas?

> My colleagues ended up moving back to OpenGL Widget, where it works perfectly fine. You mean Qt's GL widgets and doing it without vispy? > Even without the gridlines,...

Thanks. What kind of transforms do you have on the Visuals in this example? Like what are the min and max coordinates of your MarkersVisual? What `.transform` is being applied...

This likely has a pretty big overlap with #2016. That PR was going to try to match matplotlib's interface. FYI to @lukasz-migas

I could be wrong, but it looks like both this and #2016 don't use the MaxNLocator. Isn't the whole point of that class to do this type of density calculation?...

Strange that the property for `azimuth` uses different language: ``` The angle of the camera in degrees around the y axis. An angle of 0 places the camera within the...

No, but that would definitely help. Thanks for pointing it out. My main problem now is how to give that underlying GPU buffer/array to OpenGL.

Nice! Thanks for the info @trxcllnt. A couple questions and comments: * Regarding your edit, I think this is a safe enough assumption for now. I assume you are thinking...