Destiny Hailstorm
Destiny Hailstorm
Hello! I have a game I am working on where recently I have been working towards using more threads and improving performance. An issue I ran into while doing this,...
A bit ago I spent some time optimizing Rhai for my project. These changes helped out a lot for my use case, and are mostly focused on calling lots of...
In my engine I bind a single array of textures like so in a fragment shader: `layout(set = 0, binding = 0) uniform sampler2D[] albedo_textures;` Creating my descriptor set looks...
Hello! I'm working on a project where I use a Texture3D in order to store data. When looking through the documentation, I noticed that Texture3D did not implement write: https://docs.rs/glium/latest/glium/texture/texture3d/struct.Texture3d.html...