Thomas Diewald

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Hi, yes, i'll probably add a simple example from one of the samples in the demo video. The base structure is already in the github source: https://github.com/diwi/PixelFlow/tree/master/src/com/thomasdiewald/pixelflow/java/rigid_origami

Hi, The easycam-behaviour you describe is "camera-roll". An excentric drag becomes a rotation around the viewers axis == roll. You can disable it, by limiting the rotations to yaw and...

wow, I wasn't aware of such bad support. Just tested edge, which I definitely expected it to support it, and it failed indeed. thx for the link.

here is another one: https://webglstats.com/

It could still be part of context creation since there are always 2 other fall-back options to pick from. ``` this.drawingContext = this.canvas.getContext('webgl2', this.attributes) || this.canvas.getContext('webgl', this.attributes) || this.canvas.getContext('experimental-webgl', this.attributes)...

Nah I agree, It's certainly not a pressing issue.

I've done some little experiments with the current p5-release and some raw webgl2. Besides that little mod from above to get the webgl2 context, it works well to combine both,...