ditiem-games
ditiem-games
I think it is the same bug I was about to report. This is the backtrace from Visual Studio in Windows:  And here is the place:  Is there...
> removing a level scene that had a subviewport that shared the world2d with the main viewport, now when i switch levels i also replace the main viewport world2d with...
Hey @huwpascoe, thank a lot for catching that. It is not in the CanvasModulate documentation (it should be added), so I used that node only for fade-in and fade-out the...
Here we go: https://github.com/godotengine/godot-proposals/discussions/10307
Thanks @clayjohn a lot. The shader plus some other tricks made it possible. But it is nothing intuitive, specially in the shader where all they layer information from the lights...