RenderStream-UE
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Launching UE workload with RenderDoc plugin enabled crashes on startup
- Create UE project
- Enable RenderDoc plugin - https://docs.unrealengine.com/en-US/TestingAndOptimization/PerformanceAndProfiling/RenderDoc/index.html
- Run workload when it is launched via d3.
- Crashes on startup.
Running workload manually with -game works fine. Same issue happens when workload is launched via RenderDoc or nSight with the command line parameters d3 launches unreal with.
[2021.05.24-21.27.41:199][ 0]LogNetVersion: alphatest_jira 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1195405660) [2021.05.24-21.27.41:489][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2021.05.24-21.27.41:756][ 0]LogMoviePlayer: Initializing movie player [2021.05.24-21.27.50:038][ 0]LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 26 crashed. [2021.05.24-21.27.50:038][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038 [2021.05.24-21.27.50:045][ 0]LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 27 crashed. [2021.05.24-21.27.50:057][ 0]LogWindows: Error: [2021.05.24-21.27.50:069][ 0]LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 28 crashed. [2021.05.24-21.27.50:081][ 0]LogWindows: Error: [Callstack] 0x00007ffa0595f8a3 nvwgf2umx.dll!UnknownFunction [] [2021.05.24-21.27.50:093][ 0]LogWindows: Error: HandleError re-entered. [2021.05.24-21.27.50:105][ 0]LogWindows: Error: [Callstack] 0x00007ffa0497e468 nvwgf2umx.dll!UnknownFunction [] [2021.05.24-21.27.50:117][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2021.05.24-21.27.50:129][ 0]LogWindows: Error: [Callstack] 0x00007ffa059bbea2 nvwgf2umx.dll!UnknownFunction [] [2021.05.24-21.27.50:141][ 0]LogCore: Engine exit requested (reason: Win RequestExit) [2021.05.24-21.27.50:153][ 0]LogWindows: Error: [Callstack] 0x00007ff9e6700883 D3D12Core.dll!UnknownFunction [] [2021.05.24-21.27.50:165][ 0]LogWindows: Error: HandleError re-entered. [2021.05.24-21.27.50:177][ 0]LogWindows: Error: [Callstack] 0x00007ff9e668e40a D3D12Core.dll!UnknownFunction [] [2021.05.24-21.27.50:189][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2021.05.24-21.27.50:201][ 0]LogWindows: Error: [Callstack] 0x00007ff9e6671bf3 D3D12Core.dll!UnknownFunction [] [2021.05.24-21.27.50:213][ 0]LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested) [2021.05.24-21.27.50:225][ 0]LogWindows: Error: [Callstack] 0x00007ff9e665502c D3D12Core.dll!UnknownFunction [] [2021.05.24-21.27.50:237][ 0]LogWindows: Error: === Critical error: === [2021.05.24-21.27.50:248][ 0]LogWindows: Error: [Callstack] 0x00007ffa28b35737 d3d12.dll!UnknownFunction [] [2021.05.24-21.27.50:262][ 0]LogWindows: Error: [2021.05.24-21.27.50:286][ 0]LogWindows: Error: Fatal error! [2021.05.24-21.27.50:274][ 0]LogWindows: Error: [Callstack] 0x00007ff9e6665a98 D3D12Core.dll!UnknownFunction [] [2021.05.24-21.27.50:298][ 0]LogWindows: Error: [2021.05.24-21.27.50:310][ 0]LogWindows: Error: [Callstack] 0x00007ff98fbb6e6b UE4Editor-D3D12RHI.dll!CreateRayTracingStateObject() [D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:359] [2021.05.24-21.27.50:334][ 0]LogWindows: Error: [Callstack] 0x00007ff98fbba346 UE4Editor-D3D12RHI.dll!FD3D12RayTracingPipelineCache::FShaderCompileTask::DoTask() [D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:621] [2021.05.24-21.27.50:346][ 0]LogWindows: Error: [Callstack] 0x00007ff98fbbe546 UE4Editor-D3D12RHI.dll!TGraphTaskFD3D12RayTracingPipelineCache::FShaderCompileTask::ExecuteTask() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886] [2021.05.24-21.27.50:369][ 0]Log file closed, 05/24/21 17:27:50