penumbra
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2D lighting with soft shadows for MonoGame
This is kinda the same issue as the one opened earlier but this time it's a lot weirder. I managed to set the SamplerState to PointClamp and Penumbra now produces...
I'm rendering my game to a scaled down render target, which I then render at the full window size. It seems that penumbra doesn't want to work when I use...
# Hello ladies and gentlemen! This "Issue"-page is only for showcasing your projects, which are including the Penumbra lighting system. We thought it would be awesome to have a list...
The library is great, but you can´t use as a Hull something that is not a polygon, For example, I would use as a Hull a character, that is using...
Great job @discosultan! Good library, i liked it! But i (think not only i) are interested in OpenGL port. Is it realizable? I think there are many people who support...
Nuget reports this package is incompatible with UWP, Monogame supports UWP and it's simply a wrapper for the normal Win32 app. Are there anyspecific limitations in UWP that is making...
I just wonder if you have already something to create "realistic" shadows from shapes which hide some part of themselves due to the view angle like trees, light pole, fence,...
Could be done in some helpers class as it is should not be a Penumbra feature itself. The concern here is to build compound object, typically a car: one or...
I believe Penumbra deserve a better documentation, including subtle tweaking of items parameter (lights and hulls), some tips & tricks (like what is fastest/cutest for example) etc I know I'm...
What "origin" property is supposed to do and to be used ? It is described as a normalized value ( in [0..1] interval only) but how to deal with this...