dinkc64

Results 249 comments of dinkc64

@dangonzilla I think the problem with experimental blitter is fixed now, please give it a try and let me know how it goes on your side best regards, - dink

Hi @dangonzilla It's a good idea! I've added it, but some changes on your side must be made: arcade.png arcade horizontal arcade_v.png (rename from arcade2.png) You'll have to get the...

Thanks for the bezel update, I've added the separate ngp/ngpc bezels. Also fixed a bug with alpha opacity & mr.do's wild ride (dowild). If you want to see what I...

Oops, I forgot something! Sorry about that! Should be OK now. :) Although I think I got all the issues with the opacity update, please let me know if you...

I hope to fix this some day, it's just that at this point I can't figure it out. Almost every issue I've been up against usually ends up getting fixed,...

Good day fellow fte users! I'm a little late to the party here, but, I use fte every day since mid 90's. There's something special here. I've used this editor...

This is caused by rendering the line @ hPos 512. The game writes to the objsel register (ppu @ 0x2101) & selects a different bank at hPos 240 on line...

EDIT: this issue & talk below is completely unrelated to the PR -last edit- The issue & TODO is looking right at me in snes.c: snes_runFrame()... "// TODO: improve handling...

to sum it up, the new sound-problem in "Tales of Phantasia" is caused by dma going past the end of frame. I have some ideas on how to deal with...