dinkc64
dinkc64
barbudreadmon, try this instead for m107 (|| changed to &&). if (!m107speedhack && (nPrevScreenPos >= 0 && nPrevScreenPos
This is a good idea, but only if it can be pulled off in a way which doesn't require importing something huge like ffmpeg into our project.
Right now it can't be done without editing some code. Some day I would like to make all of the hotkeys editable in a nice configuration dialogue, so what you...
coyonut, thanks for the bug report! A work-around would be to let the game boot up and then press F2 to enter service mode. ...then another bug became apparent: the...
This is an old "unimplemented feature", we only draw the logo bitmap when the window is created, instead of updating it every frame like a game.
they must not win!!! :D
As far as windowed modes go, it can't save the position/size of the window because every game has different size/aspect, the emulator has to adjust itself to the game. Maybe...
I can't promise anything, but I'll take a look at it and see if I can do something to help. best regards, - dink
Hi @Felipefpl, It should respect the maximized state now, please give it a try :)
@Felipefpl, The current build is under the "Work in Progress builds" on the main fbneo github page, or just click this link: https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build You'll most likely want this one "fbn-win32-gcc.7z"....