dineshsalunke

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Here is a very crude and quick mockup of the idea for texture panel ![image](https://user-images.githubusercontent.com/52815633/109372433-8af7ef80-78cf-11eb-8b46-1b5e83452558.png)

How about having a bottom bar, some sort of assets panel it will solve both the issues with the materials and textures

> Or the a material and textures panels are placed inside the Project tab because they represent in some sense the project's assets. Unity's project window does it the same...

Ok here is something I thought of, ![image](https://user-images.githubusercontent.com/52815633/109748675-41751080-7bff-11eb-891e-b29aac204815.png) Materials and Textures as a TabbedPanel in the project pane. So the idea is that selecting the texture in the texture list...

@mrdoob I noticed you had disabled the material panel, any specific reason to do this. I am asking coz I am enabling it back again in this PR if its...

Yes we can have that. I am only concerned about storing this data in indexed db, since its going to be huge

Then where do you want to store this data ? Editor class already has a map for the textures, materials and geometries ( Only materials is maintained for now though...

> We skip adding texture to editor texture hash if user loading the same image file. This will be decided based on the image filename. @mrdoob and @Mugen87 any thoughts...

yeah I did feel that as well, I will remove it

I am already using that to store the textures right now