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An AudioPlayer/Streaming library for iOS written in Swift using AVAudioEngine.

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Thanks for this project it looks really promising! I want to use this for my audio playback application, but while it is possible to enqueue tracks it is not possible,...

I tested simple cli utility which occasionally crash if compiled in release mode. It never crashed if compiled in debug mode :-). Please check https://developer.apple.com/documentation/os/osallocatedunfairlock What is apple suggested? If...

I created a PR with a test demonstrating this issue. If WAV data is used with a custom stream, the stream does not update after the first dataAvailable call is...

These tests demonstrate an issue I found with custom streams and WAV data. If an MP3 stream is created we can call `dataAvailable` multiple times and the stream will be...

For some songs, the current implementation does not fetch enough data for `mdat` to show up. This is one of the problematic songs: ```text Atom ftyp @ 0 of size:...

I have found crash on Crashlytics that says “partial apply for closure #1 in AudioPlayer.setupEngine() + 450” The issue occurs sometime. Can you help me how to fix this issue....

If you try to remove a url, if it is buffered it doesn't get cleared (which happens a few seconds before it plays). I had a use case where I...

Maybe I'm doing something wrong but this seems like a basic enough example: ``` let items = [ URL(string: "")!, URL(string: "")!, URL(string: "")! ] ``` then I have a...

Hi, I regularly get this error when calling the stream function in the urlSession in NetworkSessionDelegate file. resetting the audio stream with a queue of new URLs. It does happen...