Dimitre
Dimitre
I'm now testing and found some issues with this files here [Archive.zip](https://github.com/user-attachments/files/21799819/Archive.zip)
Super! I'll be able to test next week and report back if anything. but feel free to merge and fix later if needed.
I'm now testing ofxSvg. I had some issues with this SVGs and I'll be testing more soon [Archive.zip](https://github.com/user-attachments/files/22213014/Archive.zip)
heyyy sorry ignore the last one. they are all good. I merged changes somewhere else and tested in another OF copy. I'll be testing lots of different SVGs soon and...
I have issue with this one (hanging the software) here [pa2.svg.zip](https://github.com/user-attachments/files/22217637/pa2.svg.zip)
Ok more info now. it works OK if I comment out ```settings.setGLVersion(3,2); ``` It loads OK but hangs trying to draw element number 114 in this SVG. using ```settings.setGLVersion(3,2);``` I'll...
I think maybe PBO was not broadly possible in different video cards? Can it be detected? this way we could use PBO as default, and the actual one as a...
@artificiel you mean similar numbers in both implementations or similar numbers as your previous benchmark in this readme? https://github.com/artificiel/openFrameworks/tree/fbo_download/apps/devApps/FBODownloadTest
Great! I suppose using more than 3 buffers in [ofxFastFboReader](https://github.com/satoruhiga/ofxFastFboReader) can be a good improvement also for big textures