rapier icon indicating copy to clipboard operation
rapier copied to clipboard

2D and 3D physics engines focused on performance.

Results 153 rapier issues
Sort by recently updated
recently updated
newest added

Hey, I am having trouble with revolute joints. I have tried this with `https://cdn.skypack.dev/@dimforge/rapier3d-compat` and with webpack and `@dimforge/[email protected]`. The javascript 3d userguide ánd the joint example shows that you...

I cannot change the parameters of a motor after it has been created. I used set_motor_velocity. The console output shows that the data in the motor has changed, but the...

In my game I have a decently sized heightmap representing the ground and a player around which I want to put a sensor, in order to detect when it is...

C-Bug
P-High
D-Difficult
C-Performance

Hi there - this library is very impressive and I'd love to start experimenting with using it within the context of robotics simulation. Step one for us is looking at...

Sometimes it is useful to simulate motion for a single object without updating the entire world. For example, in a networked multiplayer game, it might be necessary for a server...

Sometimes it's important to be able to predict what effect applying a force or impulse to a body will have before actually applying it. It would be nice to to...

C-Enhancement

I'm implementing the Kinematic Character Controller, and I found that I need the touching face info which is missing from the `castShape` result. so would like to open this feature...

C-Enhancement
2D
3D
P-Low
D-Easy

hi,i only want to collide by myself,like one box collide to other,i want to know the collide point and collide penetration and normal,so

This is the code I'm using to generate a collider with compound shape. ```rust fn get_collider( nodes: &HashMap, attributes: Option, ) -> Option { let path = tessellation_single(nodes.get("collider")?); let vertices:...

Locking a body's rotation with `lock_rotations()` incorrectly handles manually applied torques, such as via setting the body's `angvel()`. Rather than using the center of mass, the rotation is applied around...