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2D and 3D physics engines focused on performance.

Results 153 rapier issues
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I tried removing multibody joints one by one or all at once, but it seems no matter how I do it I get the same crash. Same thing also happens...

C-Bug
A-Dynamics
P-High
D-Medium

Exposing the `set_free_pos` method publicly is necessary in order to initialize a multibody joint in different position than the reference zero-position of the joint represented by the local frames. This...

When wheels on my vehicle stop spinning they might fall asleep in rapier and using motors didnt wake them up so this is my fix

C-User experience
A-Dynamics
P-Medium
D-Medium

In my project i added collision to camera so i would be able to push around dynamic physics and see how it behaves. The problem was that contact between kinematic...

C-Bug
A-Dynamics
P-Medium
D-Medium

This exposes up to date impulse information so that the user can create effects etc based on them. See https://github.com/dimforge/bevy_rapier/issues/108. _Disclaimer: I am new to Rust with a with a...

Adds a SpringJoint as discussed in https://github.com/dimforge/rapier/issues/241. It also includes a `spring_joint` example that I've been using for testing. This is currently a work in progress. It still needs to...

The `InteractionTestMode` is analogous to Bullet's `collisionFilterMode` (see their [PyBullet quickstart guide][pyb], page 39). Increasing the bits from 32 to 64 is useful when porting Rapier to other engines that...

C-Enhancement
P-Low
D-Medium

This improves the situation in #77: * The region key has been replaced by an `i64` in the `f64` version of the library, increasing the range before panics occur. *...

P-Medium
D-Medium

Changes as discussed in #11

enhancement
user experience
breaking change

Enforcing the set joint limits for ball joints in 3D is missing in the multibody constraint solver. Regardless of the set rotational limits the ball joints revolve freely, as if...

C-Bug
2D
3D
A-Dynamics
P-High
D-Difficult