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An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.

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Hey, it seems that there is no shadow effect in the demo, any idea to implement this?

HI, I tried the sample code ,but the result seems wrong, i don't changed anything; my have tried GT740 and GTX965M, any idea? ![TIM截图20190619142242](https://user-images.githubusercontent.com/8326020/59741501-bbcff680-929d-11e9-983b-074b69064624.png)

When starting the release I get the following errors: ``` ******************************************************************************************************** Fri Nov 18 15:46:07 2022 Log Started. ******************************************************************************************************** [ 15:46:07 | INFO ] : Successfully initialized platform! , FILE...