Diego Penha

Results 18 issues of Diego Penha

My idea is 0 expenses, so maybe linking and data at the player's Google Account might be a nice way out of not having to sign for any data base...

new feature
important

After the implementation of #186 we'll have a way to hit what we want, thus giving the ability to hit other players aswell. The desert could be a PVP area.

enhancement
new feature

The method "unicastMessage" (`server\clientHandler.ts`) is used for a couple of things, like dialogs. Another use is for error or warning messages. We could optimize the data transferring of those messages,...

optimization
network

Add tslint to project and clear out any warnings

good first issue

Reproduce steps: - log in with a lower level char - log in with a higher level char - go to combat with the higher level char - watch from...

bug

Now that the map is 10x10 is really annoying to walk all the way back to where you were last everytime you login.

enhancement

Since I got a way to render [the full map of tiny land](https://diguifi.github.io/tiny-land-tools/tiny-map-info/), we can use the final product in-game, as a map option

new feature

We need to enter the mages tower, or the castle at Subitnof. We need a system to teleport the player when stepping on a coordinate of a room that has...

new feature