Antonino Di Guardo
Antonino Di Guardo
@RicardsRikmanis please check if 0.0.32-16658 is working fine
Will you plan also to provide the VS project to allow again RPCS3 compilation in Debug mode on Windows?
@cas-1092 is that still an issue?
the stuttering on the intro video (with `Disable Asynchronous Memory Manager` disabled on `Debug `tab) is not present if the `60 FPS` patch is applied or `VBlank Frequency` is set...
@kd-11 the issue is not present if line 48 in `MM.cpp` is commented out: `// if (prot == utils::protection::rw || prot == utils::protection::wx)` ...but of course that means `mm_defer_mprotect_internal` is...
> I'm unable to reproduce this issue. All I did was create default settings and add WCB for the exposure issue then boot the game and wait for the video...
maybe this bug has been fixed in the meanwhile?
@kd-11 did you forget to push the fix?
@BattleShipPark is that still an issue?
@gamrXerus is that still an issue?