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[BLUS30012] Call of Duty 3 textures flashing

Open RicardsRikmanis opened this issue 11 months ago • 7 comments

Quick summary

Textures are briefly flashing on specific surfaces and models randomly. On some levels it's worse than the others.

Details

On some levels it's worse than the others. A good example is Chapter Five: Falaise Road. After the turret section there are serval checkpoints from which you can load in and experience the flashing frequently.

I have a small video recorded of the flashing in action, but it seems GitHub does not like uploading mp4 files, so here is a screenshot from it.

Image

Tried running with default config, default config + wiki config suggestions (disable anti-aliasing), strict rendering, bunch of other setting permutations - the result is the same.

Side note, the patch for extending FoV in Call of Duty 3 is not working. Did A/B test before and after applying - same FoV. The main issue about flashing colors is present regardless if the patch is used.

Attach a log file

RPCS3.log.gz

Attach capture files for visual issues

https://drive.google.com/file/d/1KsKJbtCLCm0x146y0TykNyb_ux_ZjbT_/view?usp=sharing

System configuration

  • SYS: RPCS3 v0.0.36-17760-6f98b8c5 Alpha | master
  • SYS: AMD Ryzen 7 5800X3D 8-Core Processor | 16 Threads | 31.93 GiB RAM | TSC: 3.400GHz | AVX+ | FMA3
  • SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 26100, Service Pack: none, Compatibility mode: 0
  • SYS: Current Time: 2025-04-07T22:09:44
  • RSX: Found Vulkan-compatible GPU: 'NVIDIA GeForce RTX 4070 Ti' running on driver 572.83.0.0
  • SYS: LLVM version: 19.1.7
  • SYS: Firmware version: 4.91

Other details

No response

RicardsRikmanis avatar Apr 07 '25 19:04 RicardsRikmanis

Here's the video of the issue

https://github.com/user-attachments/assets/6d9b3ac6-89e2-4c75-9a55-86ebd0c49842

RicardsRikmanis avatar Apr 07 '25 19:04 RicardsRikmanis

calll_of_duty_3_flashing_save.zip

And just in case, here is a save game with a checkpoint captured in the screenshots and video.

RicardsRikmanis avatar Apr 13 '25 08:04 RicardsRikmanis

I'm having the exact same issue on an AMD card

https://youtu.be/aZbfJ3LGdng

To45t avatar Apr 15 '25 12:04 To45t

Same Here, Last time I played through the game (2 years ago) it worked perfectly, latest version of rpcs3, my specs: win11 ryzen5 5600(6cores/3,5ghz) rx6800(16gb) 32gbram(ddr4)

armitom avatar Apr 17 '25 16:04 armitom

try to enable Disable Asynchronous Memory Manager on Debug tab and let me know if the issue is fixed

digant73 avatar Apr 19 '25 15:04 digant73

No change, issue persists

armitom avatar Apr 19 '25 16:04 armitom

try to enable Disable Asynchronous Memory Manager on Debug tab and let me know if the issue is fixed

Tried it, unfortunately it didn't help.

RicardsRikmanis avatar Apr 19 '25 16:04 RicardsRikmanis

@RicardsRikmanis please check if 0.0.32-16658 is working fine

digant73 avatar May 06 '25 08:05 digant73

@digant73 confirmed, 0.0.32-16658 indeed is working fine, no flashing or flickering.

RicardsRikmanis avatar May 06 '25 15:05 RicardsRikmanis