Antonino Di Guardo

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> Looking at the first log without MTRSX I see the allocator tried to reclaim 4GB just before crashing. The crash doesn't enter into memory recovery either which means I...

still an issue on current build 0.0.38-18328

could someone provide the game save for BCES0081 so I will try to reproduce it?

you can also retrieve and test the builds marked as not available. Simply move on the related PR and: - click on the `View details` to expand the builds panel...

try latest builds. They fixed some crashes with device-lost

thanks for reply. Please don't forget to close this issue when you are sure it is no longer present

performance are regressed on some games such as KZ3 PR: ![kz3_pr](https://github.com/user-attachments/assets/1201c81d-a2f6-4935-a323-db34d79c7b4d) MASTER: ![kz3_master](https://github.com/user-attachments/assets/2a447091-7c4f-4d9f-9112-dafeae6ac83f)

kz3 is still very bad (40 fps vs 69). GPU usage in particular is very low. EDIT: attached also the log [RPCS3.zip](https://github.com/user-attachments/files/23401468/RPCS3.zip) ![kz3_pr_1](https://github.com/user-attachments/assets/6f02c6d3-b863-46e3-bad8-f43bd734d9ae)