Diego Rodrigues Vieira

Results 26 comments of Diego Rodrigues Vieira

Open **game.cpp** Edit the method **processAttackCancel** ``` c++ void Game::processAttackCancel(uint seq) { if(isAttacking() && (seq == 0 || m_seq == seq)) cancelAttack(); if(isFollowing()) cancelFollow(); } ```

Private video?

Now, works!

I have a solution to this problem, but I'm still testing...

I have clean map working...but needs more tests...

I have a command to clear the whole map Currently, my map is small, I do not know about the performance on a global map

video: https://www.youtube.com/watch?v=pQMDxJpb_YM

https://github.com/Mkalo/forgottenserver/commit/1f9a8c7b92a0beb0d65ff3413a4cd6b19190753d

``` void Player::doAttacking(uint32_t interval) { if(lastAttack == 0){ // - 1 to compensate for timer resolution etc. lastAttack = OTSYS_TIME() - getAttackSpeed() - 1; } // Can't attack while pacified...

@peonso I'll make a pull request later. thanks!