diegoarx
diegoarx
I am using a linux server where i run masterserver but when i launch spawner in a different process and try to connect masterserver it tells me spawner is not...
i use -msfStartMaster using the rooms example and using the starting scene where you can choose the four options(masterserver, spawner, client,server) argument to start masterserver scene and in this scene...
For some reason the client.connect in ConnectionToMaster doesnt connect, it gives me before trying to log in the error WebSocket connection to 'ws:///w' failed: Error in connection establishment: net::ERR_CONNECTION_TIMED_OUT
I didnt use websockets in the windows build, so it works. What i dont get to work is having a webgl host or server
It worked in the same pc but when i try to access from other pc in the same local network shows the menu, i choose client and the client doesnt...