diath
diath
Adding support for underline, strike through and text collapsing should be rather trivial. As for multiple colors, the way the text vertex buffer is stored would have to be changed...
Seems like a very similar problem to #575, maybe they both have the same root cause.
We'd probably have to add TTF support via https://www.freetype.org/ if we wanted to move past bitmap fonts.
That's usually caused by protocol errors, it's most likely due to custom changes.
You should first see if there are any errors or warnings in the log file when the bug occurs.
I can confirm that it fixes my issue reported in #14106.
I have noticed that I have a more proper fix that doesn't completely remove the map view tile updates locally that I didn't push upstream, could you test if this...
Also have the same problem: ``` ==108110==ERROR: AddressSanitizer: heap-use-after-free on address 0x503000028c30 at pc 0x5f9bc4fb45c0 bp 0x7ffdf0c89d90 sp 0x7ffdf0c89550 READ of size 1 at 0x503000028c30 thread T0 #0 0x5f9bc4fb45bf in...