diath
diath
Can you try applying the following change to the `src/framework/CMakeLists.txt` file and see if that helps? ```diff diff --git a/src/framework/CMakeLists.txt b/src/framework/CMakeLists.txt index cb74320d..3fea96cc 100644 --- a/src/framework/CMakeLists.txt +++ b/src/framework/CMakeLists.txt @@ -285,7...
Well, other floors are being sent to the client depending on the floor you're currently at, so I don't see anything wrong with taking the advantage of it and drawing...
To expand on this one, it seems that the target isn't properly cancelled. When you enter a protection zone, and get the "Target lost" cancel message, the target still keeps...
I don't think so, the server (latest TFS in this case) sends the cancel target packet properly, and it seems to be working fine in CipSoft's client.
This seems to happen with the latest TFS version, I've tested it locally so unfortunately I can't provide you with a server, you will hvave to setup one yourself.
This and #641 can be fixed by adding the following snippet to Creature::setOutfit: ``` c++ if(m_showStaticSquare && outfit.getCategory() == ThingCategoryEffect && outfit.getAuxId() == 13) { CreaturePtr creature = static_self_cast(); if(!isLocalPlayer()...
Unfortunately I don't think I can maintain otclient long term.
You should be able to tell the supported value types based on these, also I don't think the Wiki access is currently restricted. https://github.com/edubart/otclient/blob/63f5351016322ac1101222deffb2a8bd557ecf3e/src/framework/ui/uiwidgetbasestyle.cpp#L72-L333 https://github.com/edubart/otclient/blob/63f5351016322ac1101222deffb2a8bd557ecf3e/src/framework/ui/uiwidgetimage.cpp#L36-L75 https://github.com/edubart/otclient/blob/63f5351016322ac1101222deffb2a8bd557ecf3e/src/framework/ui/uiwidgettext.cpp#L61-L80
Hi, I pushed some minor changes to your PR branch but since the original PR was closed I'll address the concerns that @iryont had here. >Aware range is static now...
> The cache must be refreshed when the creature begins the walk and after it is done with the walk. That seems to have worked but I'm not sure if...