dhruvaura

Results 15 comments of dhruvaura

Yes same issues happening to on my OnePlus Nord2 5G. Thanks for all videos. @lampyr I think this is helpful for debug @ankur-unity

> One more question, Is **OpenGLES 2** used by chrome on Oculus Quest 2? Here complete use case: - VR Game run on Oculus Quest 2 [ In Unity, I've...

EDIT : Can AsyncGPUCallback helps to solve above issue? I think in Unity 2021.3 and above supports asyncgpucallback for android platforms @karasusan @hiroki-o

@karasusan Ok thanks for your response. I've also attach profiler two profiler screenshot for you (Before streaming and After streaming), to debug an issue. I'll try latest release of WebRTC...

Hi @karasusan I've tried as you suggested to use latest WebRTC and used 'develop' branch of repo to solve performance issue of frame drop of Oculus Quest2 app, but no...

@karasusan Here codec information of Oculus Quest 2 : [Codec Info Oculus Quest2](https://creator.oculus.com/blog/encoding-high-resolution-360-and-180-video-for-oculus-go/) - Please check this link page helpful or not.

@karasusan Yes I've checked. Also I debug RTCRtpCodecCapability, m_senderVideoCodecs return 0 codecs, means codec not available in response of TryGetAvailableVideoCodec (StreamBaseSender.cs). Can you please implement feature for codec, test and...

@karasusan Ok thanks. Please keep this issue in your pipeline so it'll get fixed earliest.

Hello @karasusan Is this above performance issue get fixed? What is status. Many developers facing this issue, Waiting for solution.

Yes this is a most important issue for many developer. Eagerly waiting for this get fix.