dhamster
dhamster
My project uses Mirror with FizzyFacepunch transport based somewhat around the Mirror Room Example. Normally it works great, but I am seeing that if Steam Deck users host a game,...
This change is already in FizzySteamworks NextClient Closes #39
Parity with FizzySteamworks NextServer.cs Closes #39
FizzyFacepunch doesn't support this kind of disconnect, which prevents disconnect scripts from firing correctly when it happens. See my recent pull requests.