Dan Greenheck
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Dan Greenheck
I would also like to see better support for procedurally generated geometry. I'm porting my [mesh fracturing library](https://github.com/dgreenheck/three-pinata) over to PlayCanvas and it's been very difficult figuring out how to...
> > > This is very much needed! In the meantime sharing some pseudo-code on how to pass a custom mesh to the collision component the way we've been using...