Dhruv Govil
Dhruv Govil
Actually, I notice that at 40k iterations, newer versions of USD deadlock. I went down the iteration count and I think its related to the lock here https://github.com/PixarAnimationStudios/OpenUSD/issues/3249 Under 32k...
It looks to be fixed for me. I had closed my diagnostic issue but I think we can close this one too unless mark objects?
LGTM! other than a couple small notes, most of which are just minor style ones.
That would be great. I don't believe anyone else has claimed it thus far. Thank you!
Yeah, I can see it both ways. I guess one issue is that it's inconsistent today. I can go ahead and modify SDF data via the SDF api and be...
And sorry, I should have clarified, I'm not opposed to being blocked on writing to a USDZ on disk. It's more that, when I load a layer backed by a...
~~I added a commit that moves all the various shader gen backends behind their respective ifdefs~~
@davidgyu actually never mind, @ld_kerley caught some issues so I backed out my shader gen changes. I think we need to revisit it on the MaterialX side and then follow...
Just a heads up that I added some changes from @furby-tm to fix a few minor issues they found. One thing too though is that it guards the releases behind...
@meshula I've rebased this PR on latest dev and added the build flags to build_usd.py It's enabled by default for macOS and Linux, but can be disabled. If it is...