Daniel Koch
Daniel Koch
@Raikiri to report an issue with NVIDIA drivers please send details and a reproducer (ideally a full sample app if you can share it) along with your driver details to...
> SPIR-V spec still has no language on this extension. The core SPIR-V spec doesn't get language for extensions until they are made core. Prior to that, just the tokens...
@alegal-arm I think it would be good to update the documentation. I agree it's kind of misleading in it's current form.
> I compared OpenGL 4.6 spec to OpenGL ES 3.2 spec, and actually found where this validation difference is described. > Cases that should fail the validation are listed in...
cc @andfau-arm who provided the fix for #2921
> Nvidia's newest GPUs they have also helped to add ray-tracing extensions to DirectX 12, Vulkan and even OpenGL Actually there is no OpenGL support. The VK/GLSL/SPV are all part...
semi-annual poke..
The following is the earlier analysis I had done (in https://gitlab.khronos.org/opengl/API/issues/44#note_171908) updated for the changes/clarifications we made in ARB_shader_viewport_layer_array revision 2. The following is the "maximal" set of shader inputs/outputs...
See #217 for PR to add this