Daniel Koch

Results 20 comments of Daniel Koch

Discussed in the ray tracing TSG 10/14 - general feeling was that passing accerationStructures to functions should work like passing textures and other bindings. If that doesn't work out for...

> Otherwise we might have to create a version of OpConvertUToAccelerationStructureEXT which takes an l-value and returns an l-value, but the fact that a pointer contains a storage class will...

The "Resource Usage and Synchronization" section in https://www.khronos.org/blog/vulkan-ray-tracing-final-specification-release says a lot of this, but it's not necessarily the most discoverable place for it either. I haven't reviewed the above yet.

What do you mean by "blocking pipeline"? is that a hang? UBOs should work as normal in all ray tracing stages. If you think there is a driver bug, please...

@Tobski @gnl21 can we get this spec completed and merged at some point?

You didn't specify where the warnings are coming from or if you are using GL or Vulkan, but those extension are AFAIK only supported for Vulkan via glslang.

It possibly _can_ apply to OpenGL, but it's only going to work if the implementation advertises the extension string, and I'm not aware of any implementations that do.

@alan-baker can you please address feedback so this can be merged?