Dimitris-Ilias Gkanatsios
Dimitris-Ilias Gkanatsios
We should add performance metrics to controllers. Like how much time it took to reconcile, to create/delete X number of GameServers etc
We should investigate and document potential usage of Network Policies for Game Servers.
The e2e test "should become Unhealthy, then transition to Healthy and then Unhealthy again" occassionally fails. Some occurences: - https://github.com/PlayFab/thundernetes/runs/7504251233?check_suite_focus=true - https://github.com/PlayFab/thundernetes/runs/7503967025?check_suite_focus=true - https://github.com/PlayFab/thundernetes/runs/7476483200?check_suite_focus=true We should understand why and fix...
Some game servers require HTTPS/TLS connections, for example WebSocket servers. This can be configured in a Thundernetes cluster if the Nodes have no Public IP and the access to the...
Currently, website is being built by an automated GitHub Action. It would be great to have it built and published by a manual pipeline, so we can check for dead...
We should have some documentation for running Thundernetes on [GCP/GKE](https://cloud.google.com/kubernetes-engine).
We should have some documentation for running Thundernetes on [AWS/EKS](https://docs.aws.amazon.com/eks/latest/userguide/what-is-eks.html).
There can be cases where users want to create a single Build but want different configuration for their GameServers. For instance, for an FPS game, we might want X number...
Currently, when a GameServer is to be deleted, Thundernetes sets up a finalizer. The finalizer is used to handle the port deallocation from memory, so the ports occupied by the...
Some game server container images can be pretty large, i.e. several GB. This can result in container images being slow to download and extract. Thus, Pods that reference large containers...