Luke Groeninger
Luke Groeninger
Would be beneficial to apply this after filters / etc.
Needs to be rewritten / decoupled from YUV->RGB conversion
Currently, the `IHmd` object does not have any method of determining what the size of a pixel on the screen relative to the size of a pixel in the render...
Under Win32, `IHmd` objects that represent Oculus devices initialize the display geometry at initialization time only, causing the information to be stale if you change the display mode unless you...
A couple updates that might be useful: - Defaults to using getCurrentEyeFieldOfView, and falls back to getRecommendedEyeFieldOfView if not available - Disables scissor testing after rendering in case you go...