Robert

Results 19 comments of Robert

Actually it doesn't work for me. It did the trick to save me from getting an ESLint Error and your previous error but now I get `(ScrollMagic.Scene) -> ERROR calling...

22.05.2023, had the same issue, my activity monitor had like 6 tasks called `code-insider helper (plugin)` with CPU around 100% all. Disabled and uninstalled the extension (since it's now implemented...

22.05.2023, had the same issue, my activity monitor had like 6 tasks called `code-insider helper (plugin)` with CPU around 100% all. Disabled and uninstalled the extension (since it's now implemented...

> Same error but latest temporary solution doesn't work @plcdnl / @Horatzio same issue here, I'm on `Nuxt 2.15.7` (so _assume_ webpack) and I get the same issue ![image](https://github.com/theatre-js/theatre/assets/6367879/e0a455a9-556f-4b18-a2ae-36945820e3ce) Any...

@plcdnl Well, I made the dumbest thing ever, I've added react to my deps `yarn add react` and it started working again. I'm controlling the studio init manually so it...

+ 1, this is saving my life daily.

+1 on this! Have the control over how / when to render and render-priority is deffo something REALLY useful, with r3f you can can do ```js useFrame(() => {}, proprity)...

as stated here https://github.com/Tresjs/tres/issues/624#issuecomment-2042327291 imho have the option to take control of the render-loop entirely and the option to specify the priority are a "must have", as you can do...

Confirmed i'm having the same issue ![image](https://github.com/user-attachments/assets/36c1bc51-8db5-4f2e-8a36-6f9af15454bc) Not happening if I'm creating the mesh `new Mesh(bufferGeometry,....)` and use that mesh as primitive ``,