dghart
dghart
> I wonder what do CodeLite folks use for their packages. Nothing modern like CI! I build each package locally, in a VirtualBox guest of the appropriate distro/version; then upload...
Hi, Thank you for providing this. I've spent time (teaching myself the flatpak basics, and) testing it on debian 10 (buster), with mixed results. The good news: 1) Your yaml...
>it is normal for flatpak apps to not be able to access root directory I thought adding: `- --filesystem=/usr/path:ro` would allow this. Am I wrong? If so, what _does_ that...
>Just remove the cleanup bin part under wxWidgets That worked. I can now build simple programs. OTOH my first attempt at _running_ the program failed. That's because it tried to...
>Does it show error log when it fail to run in system terminal? It shows CodeLite's standard 'Can't find {terminal-name}' error, which is what is expected if there is no...
>Not sure what to do about the gdb, I have to include gdb in flatpak manifest too as well? No need: CodeLite _can_ find it; it's just that some people...
I just spent a couple of days playing with this. I had almost no previous appimage experience, and no great understanding of cmake either. Reading various threads from various places,...
It 'runs' with the same problems, but only if LD_LIBRARY_PATH is set correctly, which it won't be as the exact mount-point is unknown until the mount has succeeded. When I...
> You could Move or symlink libraries so that they can be loaded from $ORIGIN/../lib; or Use patchelf to change the rpath after the compiler has run; or Export LD_LIBRARY_PATH...
>Do you have an idea where the second set came from? They are installed on the system. I don't know why some were grabbed from there. >Unpack the AppImage, make...