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An implementation of the Diablo 1 game engine

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Happy to see the latest release. It compiles and runs just fine. However, there are a few warnings reported during compilation. With GCC 8.3.0, the following warnings are reported during...

![dgengine](https://cloud.githubusercontent.com/assets/20025614/16467025/4bd77ef0-3e3d-11e6-872a-38ca8eb2c9f8.gif)

Hi there, I've just tried to build on my Fedora 32 and have it: ``` /home/username/git/d2/DGEngine/src/sfeMovie/AudioStream.cpp:31:10: fatal error: libswresample/swresample.h: No such file or directory 31 | #include | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ compilation...

@dgengin do you have a discord to talk about this project. I would be very interested in helping out.

Now that diablo 2 maps can be loaded, there are a few remaining issues with maps. if you walk to the edge of the map, the player should be on...

bug
help wanted

Right now, DGEngine can load all of Diablo 2's game assets that are of any use. Diablo 2 is a much bigger game than Diablo. I would like to make...

help wanted
feature

Diablo 2's fonts aren't drawn exactly like in the original. This issue is to track all of the different ways to properly draw all of Diablo 2 's fonts. What...

help wanted
feature

DGEngine now allows defining a `BlendMode`. This is used mainly to draw composite textures (textures that are created by drawing multiple textures on top of each other). These are used...

help wanted
feature

Curious to see DGEngine continue to develop, especially as it has a very clean data-driven approach; which is thus far lacking from other engine re-implementations. I know you posted a...

Now that DGEngine supports TMX maps, it would be interesting to hook the engine up to make use of the original dungeon generation algorithms of Diablo 1. @7i and I...