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Modern source port of Noctis IV

Results 10 noctis-iv-lr issues
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Previously, the code would incorrectly assume the size of the file is 0 bytes and therefore not do anything, as [fseek](https://en.cppreference.com/w/c/io/fseek) returns 0 on success. With this change in place,...

CMakeLists.txt is missing a defined C++ version.

Enhancement

Nothing works right in the Windows build. Find a way to build a version for windows that works.

Bug

Having separate executables for each GOES.net module is very inconvenient and makes portability annoying. Possible solutions include: 1. Building all commands directly into the game, thus sacrificing the modularity. 2....

Enhancement

Directly below the horizon of Felisian planets (type 3), a solid colored block appears tracking the left of the screen: ![Bug](https://i.imgur.com/AEeUIjP.png) At first glance, this appears to be a heretofore...

Bug

When any text is present on a GOES Net screen, any rendered stars outside the ship are visible around the text.

Bug

The Noctis code base needs to be extensively refactored. This will serve to track the on-going refactoring effort. There are three major functions that need to be cleaned up internally,...

Enhancement

The surface of planets in Noctis IV LR looks nothing like the surface of planets in the original. There are likely many small glitches that contribute to this. The planet...

Bug

Bushes (and other flora & rocks) like to blink in and out of existence when you're looking at them.

Bug

When loading a save, especially one that isn't recent, the game occasionally glitches out badly: random colors, ship not working at all, position incorrect, etc.

Bug