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Lightweight, cross-platform & full-featured shader IDE

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First let me say that I really like SHADERed. Thank you for sharing it with everyone. I noticed that you implemented find/replace in the text editor. Another app that uses...

While using Vulkan GLSL, SHADERed compiler cant find gl_VertexIndex (gl_VertexID, but for Vulkan) variable which is built in the actual vulkan shader compiler. And gl_VertexID doesn't exist in Vulkan.

@dfranx the repo hasn't seen a commit in over 2 years. For the project to stay alive and evolve, it needs maintenance. Consider adding active members as community maintainers to...

I want to include other glsl file instead of copy them from different shader source, but when using #include, it display "'#include' : required extension not requested: GL_GOOGLE_include_directive", however after...

While working with the tool, I was trying some stuff with normal maps and I noticed that while inputs can be changed, the semantics have no effects. For example, if...

I'm trying to create a multi-line macro using line continuations but it gives me the compilation error from the subject line. I am writing HLSL code in an hlsli file....

Hi! Can we get a build of SpearNode for Apple Silicon? P.S. Thanks for the fantastic tool!

Sometimes I just edited a file half way and want a more powerful external editor. Adding this so that you do not have to change project settings. ![image](https://github.com/dfranx/SHADERed/assets/42881734/aabe3afb-5868-4be7-ae11-c766c81e9de3)

I' testing mix of 2 textures, but only the first one is used. In the ressource manager both are displayed and binding is 0 and 1. But in this simple...

Are there any example for spearnode? such as get UV nodes working to show the basic gradient color for uv. thanks very much. And I havn't found any other nodes...