SHADERed
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Lightweight, cross-platform & full-featured shader IDE
Hi, is it possible for this program to support unity's shader syntax? It can save a ton of debugging time. I haven't found any plugins that support this.
It seems that HDR textures end up with 8 bits per channel when loaded. Example textures: - [HDRI Hub](https://www.hdri-hub.com/hdrishop/freesamples) - [Natural Earth III, the terrestrial elevation data](https://www.shadedrelief.com/natural3/pages/extra.html) Would it be...
When scrolling through the code in focus mode the preview is also affected and zooms in and out all the time.
Walking my way through thebookofshaders.com, doing some examples, it turns out already the first example in the book shows a flipped result in SHADERed. After doing some testing myself to...
In the Options (project options?), I found a reference to the "variable manager" . I assume it means the uniform variables, doesn't it? But I can't find it.  Platform:...
In particular, texture(3d), rt, image(3d), and cube maps. This includes min/mag settings and wrap settings as appropriate. Access the settings with the new "Sampler" subtree in the properties list. Tested...
I am Ubuntu user setting project preview window clear colour alpha set to zero for each project I must change to 1 Application does not exit properly
I created a Shadered project yesterday, and it worked fine. Today, when trying to load it, on the same machine, nothing has changed, shuddered crashes. Crash log is below, project...
the function calcBinormalAndTangents is not used in imported models .
I have a very basic shader. After I bind the texture and add the uniform, I get an error: ``` ERROR: 0:7: Unknown identifier 'binding' in layout ERROR: 0:14: Use...