SHADERed
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Lightweight, cross-platform & full-featured shader IDE
Hello, [flatpak version of shadered on flathub is still on 1.5.4](https://flathub.org/apps/details/org.shadered.SHADERed). Please, if you have time, publish the newest version
I have a mesh model with two materials.
I have a shader source file `.hlsl`, but I failed to compile on SHADERed. I guess it's probably because SHADERed doesn't support the Shader Model 6.0+ of DirectX 12. So...
HI, i use FreeBSD 13.1 and i tried compile this project with linker problems I have installed minizip,sdl2 Bad order command maybe ? ``` axfx@ /m/S/c/SHADERed (master)> gmake [ 3%]...
Probably due this ``` SHADERed/plugins/SpearNode> ldd plugin.so linux-vdso.so.1 (0x00007ffdab32a000) libGL.so.1 => /usr/lib/libGL.so.1 (0x00007fbda3fca000) libSpvGenTwoCommon.so => not found libGLEW.so.2.1 => /home/vito/3ros/apps/shadered/SHADERed/libGLEW.so.2.1 (0x00007fbda3f1d000) libSDL2-2.0.so.0 => /usr/lib/libSDL2-2.0.so.0 (0x00007fbda3d86000) libSpvGenTwoLib.so => not found libstdc++.so.6...
Oddly ShaderEd crashes for me in this case: 1. Start a new project.(doesn't matter empty or GLSL) 2. Create a shader stage. 3. Create a vertexBuffer 4. Create a vertexBuffer...
 I click the SHADERed.exe. It appears like this and after 1or2 seconds it crashd. OS:win10 install by unzip 3050ti
Inspired by #274 I poked around a bit. There are lots of open questions as to how to handle the samplers and source language changes properly.
**Post your screenshots, shaders or templates** here!
+ display them as FlippedTexture in UI / objects preview + check shader program link status