Dalai Felinto
Dalai Felinto
1) all UI parameters need to start with a captalized letter 2) created scene.blam to keep scene namespace clean 3) stripped whitespaces out 4) add two lines separation between classes...
The file I got this plane from probably has some history, but as it stands it is a simple mesh. Sample file: http://www.dalaifelinto.com/ftp/tmp/plane_wood.skp ![plane_wood_su](https://cloud.githubusercontent.com/assets/843498/14854209/2f2f908a-0c65-11e6-9a18-6e83aec48c4b.jpg) ![plane_wood_b3d](https://cloud.githubusercontent.com/assets/843498/14854261/6eebe674-0c65-11e6-8adc-df0d8dcb6ed9.jpg)
I found a bug with a particular file. I have a component inside a group, and the resulting alignment in Blender is wrong. (file: http://www.dalaifelinto.com/ftp/tmp/bug-cortina.skp ) SketchUp side view: ![screen...
if someone wants to try to fix that, read/look at the last commit here: https://github.com/dfelinto/blender-git/tree/bake-cycles-sss
http://blenderartists.org/forum/showthread.php?326534-Cycles-baking-is-here&p=2597353&viewfull=1#post2597353
(walk has a fix for that) @ideasman42 mind if I implement what I did in Walk mode to the Fly mode? Mainly I'm using a flag/bitwise system for each direction...
That's a feature, which is probably easy to implement. It would be fun to have this working. My suggestion: [ ] - loop over stereo_3d, left, right, view0, view1, ......
Set output format to 'Individual', render the animation and press ctrl + F11
e.g., if I copy a set of "Camera.Center", "Camera.Left", and "Camera.Right" in a scene with Views on, and ".Center", ".Left", and ".Right" as suffix respectively, the new names should be:...