Mateusz Kielan

Results 368 comments of Mateusz Kielan

Well actually in DXR/RTX "Intersection" Shader cannot modify or read the ray payload

@zhuyuxiang1994 might actually add this in a PR

Does this affect Vulkan only or OpenCL device as well?

This would actually help address #163 since for example in the case of skinned meshes, I could write out my skinned vertex positions to VK/GL buffers via SSBO from shader...

Does Embree run at all on AMD CPUs?

+1 for GLUT include changes

The last commit on any of the branches is in 2017?

So will we get a VK_EXT_raytracing or VK_AMD_raytracing in Vulkan?

It would seem normal call to DeleteBuffer will work https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK/blob/3de8f3f81f174194039f70d69fdf40afbc86828a/UnitTest/radeon_rays_test_cl.h#L191