Mateusz Kielan
Mateusz Kielan
https://docs.google.com/presentation/d/1jT97cDCiIu9_AiDxKjlqHHC2n0nlHAev7RVt5Ncb9uY/edit?usp=sharing
# Open Question If we make sure that if the tree is unbalanced, and either: - DFS Post Order Traverse, but first reorder the children such that the child with...
# Register Compression Right now we use between 3 and 11 DWORDS for the return values of GLSL VM's instructions. We currently dont have any access to profiling tools like...
# To embed BSDF data parameters in Instruction Stream or Not? Would necessitate either a padded or variable length instruction set, but removes a dependent load at the cost of...
Need to revisit.
> In WebGPU you provide the image attachments in the command buffer's begin render pass function: https://gpuweb.github.io/gpuweb/#dictdef-gpurenderpassdescriptor > > So it should be the same as VK_KHR_imageless_framebuffer yeah but then...
At the end of the day I only care about Android 12 and MoltenVK supporting this extension.
Seems like this would be the solution https://github.com/microsoft/DirectXShaderCompiler/issues/3919
> > tessendorf-waves-simulation-2021-03-11-16-06-59_tezBXDah.mp4 > > It still has to be centered, right? not really because it gets tiled on a big ocean surface The phase random seeding still looks wrong,...
something is very wrong here.