develroo
develroo
If I might jump in here. I too have a problem both with Kooha and OBS so it strikes me it must be something to do with pipewire/wayland though I...
Well I am currently also seeing a problem with the flatpak OBS not seeing any `pipewire-window-capture-source` so I suspect this is all related. I raised an issue with them as...
UPDATE: I have just been chatting to the flatpak OBS guys and they suggested I checked if I had xdg-desktop-portal{,-gnome,-gtk,-kde} installed. It turns out `xdg-desktop-portal-gnome` was NOT installed by default....
> @develroo I've installed `xdg-desktop-portal-gnome` and started it's systemd service, but my Kooha 2.0.1 still doesn't work (both installation via native package manager and Flatpak) , reporting the same error...
That will mean I will have to start labelling my images more logically then though.. haha. :rofl:
Well yes, if you are adding things like torches and other objects, it quickly becomes a long list. Not to mention if you have multiples of enemies. Think a swarm...
Oh right.. that is my mistake then. I assume that for a player to be able to see the light coming from a source it had to be a token...
What I found in practice works is placing the shapes on the DM layer with the light aura set up, it made invisible and it not being a token etc...
Actually making a proper archive might be nice. Considering a location is just a DB dump + assets. Being able to tar that all up into a 'location' package would...
Yes, I can see this being useful. Essentially, you are taking the teleport logic and using it to trigger another event. That could get complex fast if you don't have...