Dereck Bridie
Dereck Bridie
Verified.
Can you please attach the lines above the stack traces? In particular, I'm missing `#0` and the stanza; should look something like the following: ``` A/DEBUG: signal 11 (SIGSEGV), code...
I thought I was able to reproduce, but that turned out to be my own error. Can you create a small reproducible case? I've tried using `pthread_create`, but no dice....
If you want to place an object without a tap in the direction of the camera, you could [conduct a hit-test](https://developers.google.com/ar/develop/java/hit-test/developer-guide) using `hitTest(float xPx, float yPx)`. Let's say you'd want...
That's because the [sample renders instant placement points](https://github.com/google-ar/arcore-android-sdk/blob/e271aa3304afae21a1f64a1e2e5bd82ee44d49e3/samples/hello_ar_java/app/src/main/java/com/google/ar/core/examples/java/helloar/HelloArActivity.java#L605) using a [gray albedo](https://github.com/google-ar/arcore-android-sdk/blob/master/samples/hello_ar_java/app/src/main/assets/models/pawn_albedo_instant_placement.png) when anchors are in instant placement mode.
On August 20 we pushed a server configuration that should mitigate this issue. From internal testing we've seen good reporting, but please let me know if you're still seeing this...
Definitely agree it should be `ARRaycastHit? hit = null;` in your Line 45, as shown in [the Completed version](https://github.com/googlecodelabs/arcore-unity-arf-game/blob/main/DriveAR%20Complete/Assets/Starter%20Package/ReticleBehaviour.cs#L48). I'll update the page immediately, thanks for that. You could try...
I'll execute a profile now. Did you try this with one of the [official samples](https://github.com/google-ar/arcore-android-sdk/tree/master/samples)?
Reproduced using hello_ar_java.
Here's some more troubleshooting steps from a different thread: 1. Check for the existence of `ProjectSettings/AndroidResolverDependencies.xml`. If this **does not** exist, then probably this is the source of problems; 2....