Dethrace Engineering Department
Dethrace Engineering Department
dethrace now compiles and runs on Apple Silicon. I'm going to close this, please reopen if you can still reproduce the error with the latest code in `main`
A similar issue exists when chasing a regular running pedestrian - their animation frames flip too quickly at > 30fps causing ugly flickering
Yep, I like the use of `CMAKE_C_BYTE_ORDER`. I'm fine to take a dependency on cmake 3.20. Thanks for the PR!
that sounds awesome! Could you post a couple of screenshots!?
looks awesome :)
I'm not a CMake expert at all, but heres what I tried: In the top-level `CMakelists.txt`, I added ``` include(TestBigEndian) test_big_endian(IS_BIGENDIAN) ``` above `find_package(SDL2 REQUIRED)` In `BRSRC13/CMakeLists.txt`, I added ```...
May I post your screenshot on the https://twitter.com/dethrace_labs twitter feed?
Yes, definitely! Its on the roadmap, will be easiest to implement it once we have completed the local game mode
Nice! Possibly there is some sort of float to integer rounding that is different to the OG code? The movement seems to more jerky than the original? (for me at...
I noticed that too, so strange! No idea why the original executable does that. I've seen it in all the executables I've looked at