derlineUn

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you need to use idapro or ghidra to identify a pattern of the jump tables and modify the XenonAnalyse\main.cpp file so that it fits the logic of your game ![Image](https://github.com/user-attachments/assets/793a8ec8-814a-4406-8460-86d7a2edaefe)...

at the bottom of the main.cpp file there are some patterns that you can use as a starting point to look for the pattern in your game. You need to...

> Press "Repetir" and see where in the code this happens. You need to be debugging the tool to see that. can i ask you how can i debug the...

unfortunately I had no luck, I ran the debugger in xenonrecomp and this message appears: "Exception thrown at 0x00007FFDD098B699 in XenonRecomp.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x000000875E6FE020. Unhandled...

the tool managed to find 50% of the functions that xenonrecomp considers to be wrong, but for some reason it couldn't find the others, and when I run the tool...

just waiting for the official usage guide and beating my brains out without it