Derek
Derek
## Describe the problem Right now I use Tap To Place for placement but I want TapToPlace be able to send the final transform to another component/gameObject. Essentially I want...
ImportPackage in Start-UnityEditor should support relative paths so that the user does not have to resolve their path
I have a pipeline where we may either license using a unity licensing server or license with a serial with UnityActivateLicense Task. In the case where we license with the...